Researchers calculate the average adult logs 6 hours, 43 minutes of total screen time daily — or 7,956 days over a typical lifespan!
NEW YORK — For all the studies that tell us how important it is to limit screen time, does it sometimes feel that no matter where we are or what we do, there’s a screen in front of us one way or another? Perhaps it’s no surprise then that Americans spend nearly half of their waking hours looking at screens, according to a survey of 2,000 adults.
More specifically, the survey found that 42% of the time Americans are awake, their eyes are fixated on a television, smartphone, computer, tablet, or other device. Supposing the average American slept eight hours a night (not even close to the case for most adults), the researchers calculated that people spend about six hours and 43 minutes a day staring at a screen. Over a typical lifespan, that’s 7,956 days.
And the problem is only getting worse. Of those surveyed, 79% said their screen time has increased over the past five years, with four in ten admitting it’s grown “a lot.” Three in four participants believe they simply spend too much time in front of screens. In fact, 53% take breaks from the computer — by checking their phone. Another 27% admits to watching TV and looking at their phone at the same time.
“We live in a digitally-connected world and these survey results show how digital devices have completely transformed our lives, no matter our age,” said Dr. Michele Andrews, an optometrist with contact lens manufacturer CooperVision, the company that commissioned the survey. “Digital eye fatigue is faced by millions of Americans every day because of this non-stop screen time.”
Researchers found that the respondents were generally able to last about four hours before dealing with eye discomfort and requiring a break, but the average person still takes three breaks a day for relief….
WALLINGFORD, Conn. (AP) — It’s 1 o’clock on a Wednesday afternoon in Wallingford, Connecticut, and about 20 children are watching a screen at the front of the room as they take turns navigating challenges and collecting virtual currency to unlock powers, outfits and pets for their characters.
The game they’re playing has some similarities to the online battle game “Fortnite.” But the kids aren’t fighting one another — they’re racking up points for participation and good behavior in their classroom at Dag Hammarskjold Middle School, where their teacher is presenting a home economics lesson with help from Classcraft, a fantasy-themed educational program.
“It’s actually a lot of fun,” said 13-year-old Caiden McManus. “The pets — that’s my favorite thing to do. To train the pets, you gain as many gold pieces as possible so you can get the new outfits and stuff.”
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